David Chen
Software Engineer,
Game Developer
Software Engineer at
Starward Game Studios
I am a passionate Software Engineer that loves exploring new fields and the challenges that accompanies it.
~ University of Georgia 2024
I am a recent graduate from the University of Georgia with a Bachelor's Degree in Computer Science.
Over the course of my studies, I dedicated myself to explore as many fields in computer science as possible.
I've took courses in Web Development, Software Development, and Game Developer and later landed internships as a Web Dev and Unity Developer.
But, my learning doesn't end here as I have plans to return for a master's degree in the near future.
One of my primary objectives is to contribute to solving significant real-world problems or to inventing innovative and useful solutions. With the rise of AI in recent years, I cannot afford to fall behind in keeping up with the latest technologies. By continually expanding my knowledge and skills in AI and related technologies, I aim to stay at the forefront of innovation while tackling challenges along the way. I am very excited about the prospect of becoming an AI Engineer!
My absolute favorite language is Python alongside C# thanks to my love for game development.
My journey as a Software Engineer, Web Developer, and Game Programmer.
Sept 2024 ~ Current
Starward Game Studios
• Developed and optimized 2 AI Unity-based game features for improved performance, resulting in a 20% increase in
frame rate across multiple platforms.
• Refactored game code and improved modularity, reducing build times by 30% and enhancing ease of feature
implementation for future updates.
• Collaborated closely with the design team for optimized user experience and game flow. Resulting in 30% increase
in player experience.
July 2024 ~ Sept 2024
- Selected for a competitive fellowship to build AI projects and participate in hackathons.
- Engaged in weekly projects and received feedback from experienced software engineers, improving skills in Python and machine learning.
- Developing a final project aimed at gaining 1000 user accounts or generating $1000 in revenue, showcasing practical application of skills.
June 2023 ~ May 2024
- Engineered a Unity3D virtual reality world for research applications, enhancing user experience by 30%.
- Collaborated with a team of 3 programmers and researchers to design the world's functions and logic, leading to a 20% increase in project efficiency.
- Streamlined data collection processes, reducing load times by 50% during the first two weeks of the job.
In progress unannounced AI Pet Copilot
TBP
An AI powered game I contributed to alongside a team of engineers and designers. Using the Unity engine, I assisted in programming gameplay logic, UI/UX design and backend services.
Play via Browser
Check out on App Store
A full-stack chat application built using NextJS, ChakraUI, and Firebase with google authentications. It allows users to create rooms, join rooms, send messages, and receive real-time updates.
Visit Site
An Unity3D VR world that I developed during my time at the Center for Advanced Computer-Human Ecosystems (CACHE) at the University of Georgia.
More DetailsA personal webite project that I developed to learn and test my web development skills. It is nothing too impressive but still one of my most fond creations.
Check it out!